![]() Some character models and lighting look amazing then others look crap. I thought the graphics are really variable. I didn't like the branching paths and would rather they just doubled the games length and added locations so we could experience them all in one play through. Some decently cool mechanics but I feel like its kind of a show reel of VR gimmicks. There might be other attempts out there, but I've never heard of a stable or feature-complete Oculus Rift driver for Linux.So I've noticed a general trend on this VR forum that everyone talks about hardware but not software and experiences so I thought I'd create this topic. In addition, many of them have usability issues (such as the complete lack of positional tracking) that make these drivers unsuitable for regular use, I'd say. However, from what I can tell, none of these drivers inplement the Oculus Runtime or OpenVR (OpenHMD seems to use its own API), meaning that neither Oculus-native games nor OpenVR-native games can be played through these drivers. Quick edit ('cause I forgot): There are some existing open-source implementations of drivers for the Oculus Rift under Linux and other platforms, such as OpenHMD. ![]() Oculus does not provide this runtime for Linux in any form, and, as I understand, it's impossible to run the Oculus Runtime itself through Wine.Before an Oculus HMD can be used on Linux or Mac at all, either Oculus needs to provide a version of the Runtime for these platforms (unlikely, given the integration of the Runtime with Windows, and Oculus's history with Microsoft), or the Runtime needs to be reverse-engineered and re-implemented for these platforms by an interested party (also unlikely, as this would be a significant amount of work and native OpenVR headsets already work with Linux). SteamVR with Oculus works the same way, although OpenComposite is lighter and doesn't require a Steam account.For an Oculus headset to run on Linux with either OpenComposite or SteamVR, or even Oculus-native games running through Wine or Proton, there'd need to be an Oculus Runtime for the software to communicate with. The OpenVR calls are not being run natively on the headset- the Oculus Runtime is still required to be installed and running on the computer you have the Oculus HMD attached to. OpenComposite works by taking the OpenVR API calls and translating them into calls that the Oculus Runtime can understand. This doesn't, and unfortunately that's unlikely. No low effort memes, gifs, image macros, etc.Įverything you need to know about the Quest 2 Wiki Pages.Read the FAQ before posting a question.This is a place for friendly VR discussion, don’t start drama, attack, or bait other redditors.New Quest 2 Owner? - Everything you need to know about the Quest 2 Rules of the Oculus Subreddit ![]() Welcome to /r/Oculus, a place for Oculus fans to discuss VR. ![]()
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